Prototype, Prototype, Prototype

April 23rd, 2010 § 0 comments § permalink

A great short TED talk about the benefits of prototyping.

Tom Wujec: Build a tower, build a team | Video on TED.com.

I love the fact that kindergartners do far better at the marshmallow challenge than business school students.

I’m a true believe when it comes to prototyping, especially for expensive to build interactive experiences, especially low fi prototypes where you can test out concepts and ideas before you build or design anything. I think we designers spend far too much time trying to get things right before we present ideas to clients. We end up backed into a corner defending our ideas partially because they are good, but more often than not because we’ve spent so much time coming up with them. I’ve always believed that a flawed project that launches is far more successful than a perfect project that never leaves the design phase. Prototypes are a great way to communicate with our clients, a great way to free ourselves from the expectation of “getting it right” to enable us to explore new ideas or approaches,  basically a great way to play, which is such an integral part of a successful design process.

The challenge is that in traditional interactive projects usually very little time is built into the schedule for prototyping. My approach to this is to repurpose traditional user experience documents, such as wireframes, to serve as prototypes. This obviously creates additional challenges. For example, when in the process does a wireframe stop being a prototype, and start serving the purpose of documenting detailed requirements? And, how “designed” do the wireframes have to look for the client to understand what they are looking at in order to give useful feedback? And, how do you convey the interactive flow through a wireframed prototype?

Obviously I’m not the only one who uses wireframes (and other UX documents) as prototypes. I’ve found a process that works fairly well for me:

  1. I start with a user story based on a user persona attempting to meet a need or goal.
  2. I share this with my client, edit until the story feels right to all involved.
  3. I quickly bang out a rough wireframed screen-flow for each step in the story.
  4. Then I iterate.
  5. And iterate.
  6. Until we’ve got a solid approach, at which point I create a locked-down, detailed, annotated wireframe deck.

This kind of approach requires a lot of context setting, and a client who is willing to work with rough drafts of final documents. But so far it’s worked for me.

I’d love to hear from other designers out there. Do you prototype? Is prototyping called out explicitly in your process? Or is it slipped in? What works? What doesn’t Do you even need to prototype? What do you think?

Webby Nominated – The Smithsonian Natural History Museum’s Ocean Portal

April 14th, 2010 § 1 comment § permalink

One of my favorite projects of 2009 was just nominated for a Webby Award. I helped the fabulous Funny Garbage team develop an online strategy and create a web-based exhibit for The Smithsonian Natural History Museum’s Sant Ocean Hall – The Ocean Portal.

It was such a fun project to be part of. The team at The Smithsonian are incredibly smart and passionate (as you would expect), and it was such a kick to have meetings in the back rooms of the Natural History Museum.

Take a look at the site, and if you like what you see, vote for it.

Don’t call it a mashup…

April 12th, 2010 § 0 comments § permalink

Natalie Merchant sings old poems to life on TED.com

I think we need better terms than mashup/remix/splice to describe some of the fascinating content experiments that are happening in the 21st century. Hiphop musicians have been playing with repurposing, remixing, and reusing music in the form of recorded loops, samples, and turntableism for decades. And now we’ve got literature doing the same thing - Pride and Prejudice and Zombies for example. What I find really fascinating about Natalie Merchant’s new album is that she’s doing an odd mix of the two – she’s repurposing old poetry, and giving it new life by setting it to original music. Beautiful stuff! The first song in this video – The Sleepy Giant – is dark, and hilarious, and haunting. So what do we call this kind of art? Collage? Mashup?

I’ve got no clue, but I know what I like…

Natalie Merchant sings old poems to life | Video on TED.com.

I buy everything 12 year old Adora Svitak says…

April 2nd, 2010 § 0 comments § permalink

…in this awesome TED Talk. Grow up and blow us away, Adora!

Adora Svitak: What adults can learn from kids | Video on TED.com.

Will we use plants to grow products?

April 1st, 2010 § 0 comments § permalink

A fascinating case study by Alexandra DAISY Ginsberg proposes a future where genetically modified plants (synthetic biology) will replace the mechanical manufacturing process.

Growth Assembly – Alexandra Daisy Ginsberg & Sascha Pohflepp from Sascha Pohflepp on Vimeo.

Synthetic biology enabled us to harness our natural environment for the production of things. Coded into the DNA of a plant, product parts grow within the supporting system of the plant’s structure. When fully developed, they are stripped like a walnut from its shell or corn from its husk, ready for assembly.

A fascinating concept by Sascha Pohflepp, with beautiful illustrations by Sion Ap Tomos that are reminiscent of 19th century scientific botanical illustrations.

What do you think?