Prototype, Prototype, Prototype

April 23rd, 2010 § 0

A great short TED talk about the benefits of prototyping.

Tom Wujec: Build a tower, build a team | Video on TED.com.

I love the fact that kindergartners do far better at the marshmallow challenge than business school students.

I’m a true believe when it comes to prototyping, especially for expensive to build interactive experiences, especially low fi prototypes where you can test out concepts and ideas before you build or design anything. I think we designers spend far too much time trying to get things right before we present ideas to clients. We end up backed into a corner defending our ideas partially because they are good, but more often than not because we’ve spent so much time coming up with them. I’ve always believed that a flawed project that launches is far more successful than a perfect project that never leaves the design phase. Prototypes are a great way to communicate with our clients, a great way to free ourselves from the expectation of “getting it right” to enable us to explore new ideas or approaches,  basically a great way to play, which is such an integral part of a successful design process.

The challenge is that in traditional interactive projects usually very little time is built into the schedule for prototyping. My approach to this is to repurpose traditional user experience documents, such as wireframes, to serve as prototypes. This obviously creates additional challenges. For example, when in the process does a wireframe stop being a prototype, and start serving the purpose of documenting detailed requirements? And, how “designed” do the wireframes have to look for the client to understand what they are looking at in order to give useful feedback? And, how do you convey the interactive flow through a wireframed prototype?

Obviously I’m not the only one who uses wireframes (and other UX documents) as prototypes. I’ve found a process that works fairly well for me:

  1. I start with a user story based on a user persona attempting to meet a need or goal.
  2. I share this with my client, edit until the story feels right to all involved.
  3. I quickly bang out a rough wireframed screen-flow for each step in the story.
  4. Then I iterate.
  5. And iterate.
  6. Until we’ve got a solid approach, at which point I create a locked-down, detailed, annotated wireframe deck.

This kind of approach requires a lot of context setting, and a client who is willing to work with rough drafts of final documents. But so far it’s worked for me.

I’d love to hear from other designers out there. Do you prototype? Is prototyping called out explicitly in your process? Or is it slipped in? What works? What doesn’t Do you even need to prototype? What do you think?

Webby Nominated – The Smithsonian Natural History Museum’s Ocean Portal

April 14th, 2010 § 0

One of my favorite projects of 2009 was just nominated for a Webby Award. I helped the fabulous Funny Garbage team develop an online strategy and create a web-based exhibit for The Smithsonian Natural History Museum’s Sant Ocean Hall – The Ocean Portal.

It was such a fun project to be part of. The team at The Smithsonian are incredibly smart and passionate (as you would expect), and it was such a kick to have meetings in the back rooms of the Natural History Museum.

Take a look at the site, and if you like what you see, vote for it.

Don’t call it a mashup…

April 12th, 2010 § 0

Natalie Merchant sings old poems to life on TED.com

I think we need better terms than mashup/remix/splice to describe some of the fascinating content experiments that are happening in the 21st century. Hiphop musicians have been playing with repurposing, remixing, and reusing music in the form of recorded loops, samples, and turntableism for decades. And now we’ve got literature doing the same thing - Pride and Prejudice and Zombies for example. What I find really fascinating about Natalie Merchant’s new album is that she’s doing an odd mix of the two – she’s repurposing old poetry, and giving it new life by setting it to original music. Beautiful stuff! The first song in this video – The Sleepy Giant – is dark, and hilarious, and haunting. So what do we call this kind of art? Collage? Mashup?

I’ve got no clue, but I know what I like…

Natalie Merchant sings old poems to life | Video on TED.com.

I buy everything 12 year old Adora Svitak says…

April 2nd, 2010 § 0

…in this awesome TED Talk. Grow up and blow us away, Adora!

Adora Svitak: What adults can learn from kids | Video on TED.com.

Will we use plants to grow products?

April 1st, 2010 § 0

A fascinating case study by Alexandra DAISY Ginsberg proposes a future where genetically modified plants (synthetic biology) will replace the mechanical manufacturing process.

Growth Assembly – Alexandra Daisy Ginsberg & Sascha Pohflepp from Sascha Pohflepp on Vimeo.

Synthetic biology enabled us to harness our natural environment for the production of things. Coded into the DNA of a plant, product parts grow within the supporting system of the plant’s structure. When fully developed, they are stripped like a walnut from its shell or corn from its husk, ready for assembly.

A fascinating concept by Sascha Pohflepp, with beautiful illustrations by Sion Ap Tomos that are reminiscent of 19th century scientific botanical illustrations.

What do you think?

Wearer of Hats

March 24th, 2010 § 0

I am a talented usability specialist with over 15 years of interactive design experience in software, web, mobile, and device design. I have extensive experience in all phases of user-centered design, in designing and evaluating user interfaces, and in managing projects.

I have over a decade of film & TV experience. I’m proud to have worked on some of the best straight to video horror films to come out of the 1990s. I also worked as a broadcast designer with Varitel providing digital effects and broadcast graphics for commercials, and video presentations.

I am an award-winning screenwriter, and an actor. Writing projects include Teen Nick’s Exit Strategy, The Ghost Club, Blood Junkies, and Resurrection Men.

Back from SXSW – Design for the Dark Side was a blast

March 21st, 2010 § 0

We are back from SXSW. The panel is complete. A good time was had by all.
Here are some tweets by some folks who attended (thanks for the great feedback, ya’ll), starting with my personal favorite:
@katerutter Both loving and hating the messages in the #dfds panel, which is totally the point. So glad I got up for this.

@nicolemckinney #dfds – great panel. Surprised that many of the “dark” examples aren’t in the future, they are now. Something to think about #icsx


@meanica #dfds – fascinating panel from a conceptual aspect. thank you

@wd5iyt #dfds outstanding panel. thanks

@bunkywu Great panel on designing for the dark side and dystopias #dfds.


And here is my part of the preso:

DesignForTheDarkSide.pdf

Come see: SXSW interactive panel – Design for the Dark Side

March 13th, 2010 § 1

Design usually focuses on making the world around us better – optimism often rules the roost in our industry. But what might happen if we forced ourselves to design for a catastrophic or dystopian future? Can we learn something by designing for a darker side of human experience?

Location
Tuesday, March 16 at 09:30 AM

Rest in peace Cory Haim

March 10th, 2010 § 0

I must admit that I wasn’t shocked to hear that Cory Haim died on Wednesday, but it still makes me sad.

I worked on a Cory Haim film in the mid 90s–Fast Getaway II–which starred Cory, Sarah Buxton, Leo Rossi, and Cynthia Rothrock.

Here’s me dropping a pancake that Cory was supposed to have flipped onto Sarah’s head in one scene (ah, the magic of Hollywood… well, or in this case Tucson, AZ):

I was the property master. An added responsibility was watching Cory’s dog when he was on set:

Due to the low budge nature of the film, the crew and actors all stayed in the same grungy roadside motel. And since I was responsible for product placement–primarily a Sega Genesis–a lot of the crew and Cory would hang out in my room at night. He was a good kid, which is ridiculous to say because he was only 2 years younger than me. But he was sweet, and lonely, and sad, and obviously damaged. As so many actors who become famous young are. I left Hollywood pretty soon after that.

I actually ran into Cory again, years later, randomly at a comic convention in Northern California. I was shocked that he actually remembered me. He said he wanted to hang out again. Asked me if I had a room in the hotel. Maybe we could play some video games. His handler, a severe Russian woman, wasn’t having it. It freaked me out, but I remember feeling that sadness again. Poor kid.

Those 2 words really sum it up for me. Poor kid.

My new favorite photo blog!

March 5th, 2010 § 0

http://dorkyearbook.com/

Hasn’t been updated in 4 months, but I sure hope they continue. I’ll have to try to dig up pics of me on my dad’s old Heathkit with the 60 character wide, 1 character high screen, or playing D&D with the guys until 3 in the morning hopped up on Mountain Dew.

Those were the days…