Lost the plot?

January 9th, 2011 § 0 comments § permalink

jbnheadshot3SI can find it.

I am a writer, designer, interactive strategist, user experience guru, branding expert, and actor who uses story as a tool to design interactive experiences and create engaging entertainment.

For more than 15 years I’ve worked in diverse creative and leadership roles on cutting edge projects for companies such as ABC News, The BBC, Coca-Cola, ESPN, Reuters, Viacom and Vogue, helping them to define narratives for compelling customer experiences.

My success in helping companies achieve their unique goals comes from my underlying passion for creating wicked cool entertainment, from some of the best direct-to-video horror films to come out of the 1990s to award-winning commercial campaigns for ILM commercial productions and EIDOS, from webisodes such as Teen Nick’s “Exit Strategy“ to the recent feature films “Ghost Club“, “Blood Junkies” and “Resurrection Men”.

I’ve recently co-founded Small Media Extra Large, a hybrid agency with interactive, social media, and video production capabilities that creates captivating websites, mobile apps, games, web series and advertising.

F*CKING Fun

February 5th, 2014 § 0 comments § permalink

Just finished the first F*CK UP Design workshop (now calling it FCKUPdesign) and had such a great time that I decided the whole F*CKING endeavor needs a home. AKA a page on this very website.

And, if you’re interested, here’s the full presentation that I (mostly) got through today:

F*CK UP DESIGN – A Teaser

January 30th, 2014 § 0 comments § permalink

My workshop at Interaction 14 is less than a week away. I’m hoping to come out of the half day workshop with an outline for a F*CK UP Manifesto that shows how failure can be a powerful part of the design process. Take a look. Join me. Let’s F*CK UP together.

I’ve been translated!

January 28th, 2014 § 0 comments § permalink

IMG_3460

 

A couple of years ago Andy Pratt and I wrote a book. It’s just been translated into Spanish, Korean, and Taiwanese. Whoa.

How do we incorporate mistakes into the design process?

January 11th, 2014 § 0 comments § permalink

Come to Amsterdam and help me define a Mistake Manifesto.

F*CK UP DESIGN

Wednesday 09:30 HKU Hilversum
Morning workshop by Jason Nunes

If good design requires failure, how can designers f*ck up when failure isn’t considered an option?

Edison famously said, “I failed my way to success.” In the interactive world, we’ve all heard the buzz phrases about failing fast, and how failure–particularly in the form of prototyping–can be a powerful design tool. But what about real failure? We’ve all experienced projects that never got off the ground, or crashed and burned stunningly. We don’t put them in our portfolios. We only talk about them when we’ve had one drink too many. What can we learn from our embarrassments? And are there really things we can learn by failing, especially in the agency and consulting worlds, where we are hired for our expertise, and infallibility?

Questions to think about:

Can there be actual power, and knowledge in failure? What is your biggest failure, and what did you learn from it?

What are the different ways you can fail? Have you ever had a “successful” project that was a personal failure? Why? What can you learn from it?

Why are we so afraid of failing? What are the negative consequences of failure? And how can we encourage a positive viewpoint on failure?

How can we pull victory from the flames of defeat? How do you not panic when you sense yourself failing? How can you use your failure to inform future successes?

How can we build an acceptance of failure into a design or consulting practice? How can we get away from always having to be right, and move towards creative adaptability?

Help us (Keekwyn & The Hackers) record our first EP

December 5th, 2013 § 0 comments § permalink

KeekwynBoweryElectric

Not sure if y’all are aware, but I’m in a band, we’ve been playing together for about a year, have written a baker’s dozen of songs, have gigged all around Brooklyn, and starting to do so in Manhattan, and now we’re ready to record our first EP. And, if we can raise enough, make a video, and even record a full album.

Like most creatives here in the age of the deconstructed entertainment industry. we’re doing some crowd sourcing. Yay!
Check out our campaign:

Thanks for the goose in the ass, NANOWRIMO

December 1st, 2013 § 0 comments § permalink

National Novel Writing Month is up, and I have written another one. Though I’ll be the first to admit this time is different. I’ve done NANOWRIMO two times before this, once I wrote an incredibly messy, and incomplete memoir about graduating from college, and moving down to LA to work in the low budget film industry making horror movies, and the second time I wrote a bunch of outline and backstory stuff for a screenplay that I never went on to finish. This time though, I actually wrote a whole novel, with a beginning, middle, and end. It’s fiction. It’s finished, well, at least the incredibly messy, overwritten, and probably hopelessly flawed first draft is. But it was so much fun to write, and read actually, as I was writing it, so I don’t even really care about any of that right now.

So, once again, thanks for the goose in the ass, NANOWRIMO!  And if you’ve ever thought you had a novel in you, you might consider giving NANOWRIMO a try when it comes around again next November.

The Ghost Club – Join the Hunt Initiative

October 7th, 2013 § 0 comments § permalink

Check out The Ghost Club’s Join The Hunt initiative, a transmedia story scape, and alternate reality game that teaches you how to ghost hunt, and encourages you to post your photos, video, and audio, and vote on who’s captured the most compelling evidence of the existence of ghosts.

Welcome to The Ghost Club Join the Hunt initiative.
The Ghost Club was founded in 1860 at Trinity College, bringing together teams of skeptics and believers like Arthur Conan Doyle, and Harry Houdini. Our mission is to investigate ghosts and psychical phenomena to gather hard scientific evidence to prove the existence of the paranormal. Today the main brach of the North American Ghost Club work as investigators for a ghost hunting reality TV show. Here on the Theatrics platform we’ve collected stories, and video outtakes from the show, so you can meet us, and learn about what we do.
Welcome to our next initiative. We are crowd sourcing ghost hunting, and we need your help. Over the next month we will teach you how to ghost hunt with out Ghost Club University how-to, and tips and tricks videos, and posts. We then encourage you to post your evidence here, and to our Ghost Club Wikia where we’re gathering all evidence we’ve found to date on ghosts, and hauntings. Over the course of the next few weeks we’ll all review the evidence together, and vote on what we think is the most compelling.
How do you get started? Simple. Create a Theatrics account, and post a photo of yourself. Over the next 4 weeks we’ll post additional information, and give you specific calls to action to help us hunt. We’ll help you along the way by posting an Alternate Reality ghost hunting game, and showing you how we perform our investigations with some premium webisodes.
When you’re ready, you’ll be encouraged to go on your own hunt, and post the evidence here. Then we’ll all vote to determine the best evidence.
We’re excited that you’re on board to help us out. We can’t wait to see what you find!
Good hunting.

Vote for F*CK UP Innovation on the SXSW panel picker

August 19th, 2013 § 0 comments § permalink

I just submitted another interactive panel for 2014 SXSW called F*CK UP Innovation.

Edison famously said, “I failed my way to success.” In the interactive world, we’ve all heard the buzz phrases about failing fast, and how failure–particularly in the form of prototyping–can be a powerful design tool. But what about real failure? We’ve all experienced projects that never got off the ground, or crashed and burned stunningly. We don’t put them in our portfolios. We only talk about them when we’ve had one drink too many. What can we learn from our embarrassments? And are there really things we can learn by failing, especially in the agency and consulting worlds, where we are hired for our expertise, and infallibility? – See more at: http://panelpicker.sxsw.com/vote/19144#sthash.imS0icVU.dpuf

If you like the idea, please vote for it. Thanks!

I was just invited to write another book…

April 29th, 2013 § 0 comments § permalink

by the Interaction Design Foundation.

In their words:

You have been nominated by several of our readers to publish with us. One of the reasons given for your nomination is:

‘Jason Nunes is the co-author of a very inspiring introduction to user centered design’

Like our other authors, you get lots of writing invitations. However, this one is different: We are the first and only Open Access publisher of top-quality books in the world. We offer complete, unrestricted and free access to our books in online version.

Thanks, guys! I’m flattered, and I’m tempted. I like what the organization stands for, and they seem to have published some really interesting ID books from some smart people.

Only problem is, I have no idea what to write.

What do you guys thinks? Are there any UX/ID topics that you find fascinating that you’d like to see a book written about? Product strategy from an ID perspective? ID and physical computing? Something about storytelling across multi-platforms (which I’m loathe to call transmedia)? Branding from an ID perspective?

What do you think?

Even more 6 seconds of fame…

March 11th, 2013 § 0 comments § permalink

You may recall 2 weeks ago my Small Media Extra Large partner Meghan Scibona and I helped our friend Dawn Siff create what we’re calling the very first Vine video resume. It got her a ton of publicity.

Today she got EVEN more.  Here’s Dawn on the Today Show:

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