Emotionally}Vauge

August 29th, 2008 § 0 comments § permalink


I find this fascinating. Emotionally}Vague is a research study about the body and emotion asking how to people feel anger, joy, fear, sadness, and love.

Beautiful diagrams. Interesting insights.


To quote the study:

Emotions can be overwhelming. But not always so. They affect our thoughts and perceptions far more than we realise. It is well established that we are subliminally affected by visual media, and particularly in terms of unconscious emotions, drives and feelings.

I wanted to question how feeling can be experienced in the body, not simply in mind. I believe that we can use familiar tools to express understanding of experience, and not be restricted to the use of photographic stereotypes.

Can people describe their visceral feelings of emotion visually, and if so, would any patterns arise? In order to answer this, I had to develop some way of asking people to reflect on and describe their private feelings in a simple, repeatable manner, the results of which could be correlated visually and demographically.

By gathering concepts of feeling by word, colour and line and creating visual languages for anger, joy, fear, sadness and love – a kind of democratic visual language is created – a backwards-brand.

As a graphic designer, I am attempting to bring attention to the body’s patterns of feeling and innate intelligence in a systematic but playful way.

Over time, this method may be developed into a therapeutic tool, and/or a means of visually representing feeling in an interactive, participatory manner.

Where have all the artists gone?

August 28th, 2008 § 0 comments § permalink

(from JacobD a quote from one of my favorite artists: Banksy)

Yahoo’s not dead yet…

August 20th, 2008 § 0 comments § permalink


Apparently they still have some activity going on in their Connected Life unit:


(from Paid Content) Intel (NSDQ: INTC), on its developer day, has previewed plans for the Widget Channel, a TV application framework to bring online apps/widgets onto TV…it has tied up with Yahoo for it, which will supply its “Yahoo Widget Engine”. These will bring content, information and community features available online onto the TV and manageable through the remote control. It will allow integration of services such as Yahoo Finance, Yahoo Sports, Blockbuster (NYSE: BBI) and eBay (NSDQ: EBAY). To help create new Widgets for this, Intel and Yahoo plan to make a development kit available to developers, including TV and other CE device makers, advertisers and publishers. No specific timeline of launch has been released.

See more details in the framework and demo.

Let the CONVERGENCE BEGIN! (um, or, ah, continue… um, ahhh, attempt to live up to the promise of 1999?)

iPhone GUI psd file

August 20th, 2008 § 1 comment § permalink

Originally from Michael… (I got it from Swiss Miss)

For all you aspiring iPhone App designers out there: an iPhone layered psd file.

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Combine it with with Yahoo!’s iPhone Graffle stencil, and you’re set.

This cracks me up!

August 20th, 2008 § 0 comments § permalink

This hits a little too close to home…

August 12th, 2008 § 0 comments § permalink

UX in an Agile environment

August 7th, 2008 § 0 comments § permalink

Something near and dear to my heart (is that disturbing?):
Two great articles by Jeff Patton of AgileProductDesign.com offering 12 best practices for UX in an agile environment.

12 Best Practices for UX in an Agile Environment – Part 1

12 Best Practices for UX in an Agile Environment – Part 2

Jeff’s 12 best practices (sans explanation):

1) Drive: UX practitioners are part of the customer or product owner team

2) Research, model, and design up front – but only just enough

3) Chunk your design work

4) Use parallel track development to work ahead and follow behind

5) Buy design time with complex engineering stories

6) Cultivate a user validation group for use for continuous user validation

7) Schedule continuous user research in a separate track from development

8) Leverage user time for multiple activities

9) Use RITE to iterate UI before development

10) Prototype in low fidelity

11) Treat prototype as specification

12) Become a design facilitator

Flow as design tool…

August 7th, 2008 § 0 comments § permalink

I’ve been in love with the concept of flow for quite awhile. It’s something I experience quite often when I’m designing, or writing. I love losing my sense of time, and my connection to the physical.

Well, flow must be reaching its tipping point as a meme, as I’ve been seeing it mentioned everywhere. Mostly as a new measure of happiness, expressed very well in this Ted Talk by Martin Seligman (yeah, yeah, I’m a Ted addict… the first step is to admit you have a problem.)

But now it’s blending into my life as a designer. Boxes and Arrows just published an interesting paper by Trevor van Gorp about using Flow as a goal or tool for experience design.


He’s got some great points, my favorites being (of course) how user experience design that is focused on meeting specific goals or needs, can lead a user into a flow state.

1. Causes of Flow

  • A clear goal
  • Immediate feedback on the success of attempts to reach that goal
  • A challenge you’re confident you have the skills to handle

2. Characteristics of Flow

  • Total concentration and focused attention
  • A sense of control over interactions
  • Openness to new things
  • Increased exploratory behavior
  • Increased learning
  • Positive feelings

3. Consequences of Flow

  • Loss of consciousness of self
  • Distortions in the perception of time
  • Activity is perceived as intrinsically rewarding

As designers, we focus on the elements that precede or cause flow. Users visit sites with pre-existing goals (e.g., finding information about a product). These goals evolve over time as users complete tasks and their attention is drawn to other information. The main elements designers can control are:

  • Providing immediate feedback
  • Balancing the perception of challenge against users’ skills

Kevin Kelly: Predicting the next 5,000 days of the web

August 6th, 2008 § 0 comments § permalink

OK, soooo, as soon as I ask what web 3.0 is going to be, I see a Ted Talk that sums up 90% of my thinking on the subject:

Maps as Info Design

August 5th, 2008 § 0 comments § permalink

Fantastic stuff…

From Radical Cartography:

Scale comparison of US to Europe


Urban Mass Transit Systems in North America


New York is the Center of the Universe